Melee of the Collapse game.
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Weapons
Melee
SWORD: Lone Wolf
Rodan’s sword. It is combined with a biomechanical hand in order to unfold instantly in critical situations. Because of it, Rodan can switch between his melee weapon and a firearm in an instant.

This is a unique segmented weapon that is able to change its form according to the fighter’s request, becoming a lash, two sharp blades or a wide heavy two-handed battlesword.
SWORD: Deathray
Mark’s heavy two-handed battlesword. It bears its name not accidentally: its blade took lives of many able warriors. The rumors are the sword is poisoned, and that when Mark enters a fight, it looks like the sword becomes alive in his hands.
Blade: Shark
Yakir’s combat blade. It is extremely balanced. In skilled hands, it can be used against almost all kinds of enemies.
SWORD: Machete
A sword of medium power.
SWORD: Slasher
One of the most powerful weapons in the game.
Halberd: Barracuda
A dangerous weapon wielded by Mark’s generals.

FIREARMS
PISTOL: Hornet
Energy round. Its firepower is weak, but the rate of fire is fast enough. The basic advantage is almost infinite capacity.
SUB-MACHINEGUN: Dragonfly
Energy round. A sub-machinegun. Its main feature is a high rate of fire. It has a wide bullet spread, that’s why is mainly used at short distances. The basic advantage is almost infinite capacity.
REVOLVER: Wensson
Yakir’s favorite weapon. The revolver is modified according to the latest hi-tech trend, super-precise and super-powerful. A perfect killing weapon; the rest is only up to its wielder. A single flaw is its small clip.
SHOTGUN: Void
A very powerful close-range weapon. Has a flaw – wide shot spread and long reloading time. Is effective at short distances only.
SHOTGUN: Sawn-off shotgun
A very powerful close-range weapon. Allows shooting with both barrels simultaneously. Has a flaw – wide shot spread and only two rounds in a clip. Is effective at short distances only.
ASSAULT RIFLE: AK Zveroboy
A modified version of Kalashnikov assault rifle, got a nickname Zveroboy (Animal Killer) at The Dump. Well balanced. Has a high rate of fire, a capacious clip and a good firepower.
ASSAULT RIFLE: Thunder
A powerful and heavy assault rifle used by mercenaries, patrols and armed forces. Simple inhabitants of The Dump have it very rarely, so it’s often hard to find clips for it.
PRL: Plasma
Plasma Rocket Launcher aka Plasma
The most powerful ranged weapon. A great firepower can tear apart almost any kind of enemy.
RIFLE: Mokha
One of the most powerful firearms. High firepower and sharpness make the sniper rifle an irreplaceable killing weapon. The optic sight allows hitting enemies at a great distance, while in close ranges it serves bad. The clip contains only 5 rounds and the reload takes a long time.

SPECIAL
- VACUUM -
Hits enemies with a wave of compressed air, pushing them back. Is useful when they surround the hero. With the development, inflicts extra damage and even modifies the space and time around.
- BREAK -
Releases a directed power wave, inflicting heavy damage to the enemies. Power and effect of this energy blow will evolve with time considerably.
- PHANTOM -
A phantom of the main character, able to fight independently for a period of time. The character becomes invisible for this period, so he can retreat to a safe distance. In a few seconds he becomes able to fight again, so he and his phantom can fight side by side for a while…
- TIME WARP -
An energy blow which can freeze the time for a few seconds. In this mode, the character is the carrier of energy, and everything he touches starts to move. It helps bailing out of even the most critical situations.


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